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Computer Animation in 1971 – Key Frame Animation

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  1. The Mouse: yes, this system had a mouse right from the beginning in 1969, due to Engelbart & English’s sharing their design. So it was already 2 years old at the time this film was shot. Xerox PARC did not adopt the mouse until 1973.

  2. The Mouse: yes, this system had a mouse right from the beginning in 1969, due to Engelbart & English’s sharing their design. So it was already 2 years old at the time this film was shot. Xerox PARC did not adopt the mouse until 1973.

  3. The Mouse: yes, this system had a mouse right from the beginning in 1969, due to Engelbart & English’s sharing their design. So it was already 2 years old at the time this film was shot. Xerox PARC did not adopt the mouse until 1973.

  4. THE MUSIC: This film’s music was made on the same computer, with a different application. The system let you compose, edit and arrange music graphically using the same display used for animation. It also let you enter music using a piano-like keyboard. Four voices of music could be synthesized in real time and could be recorded on a computer-controlled 1/2″ Ampex 4-track tape recorder. See the companion video, „The Music Machine“ to get a tour of the music system used. It was remarkable.

  5. THE MUSIC: This film’s music was made on the same computer, with a different application. The system let you compose, edit and arrange music graphically using the same display used for animation. It also let you enter music using a piano-like keyboard. Four voices of music could be synthesized in real time and could be recorded on a computer-controlled 1/2″ Ampex 4-track tape recorder. See the companion video, „The Music Machine“ to get a tour of the music system used. It was remarkable.

  6. THE MUSIC: This film’s music was made on the same computer, with a different application.  The system let you compose, edit and arrange music graphically using the same display used for animation. It also let you enter music using a piano-like keyboard. Four voices of music could be synthesized in real time and could be recorded on a computer-controlled 1/2″ Ampex 4-track tape recorder. See the companion video, „The Music Machine“ to get a tour of the music system used. It was remarkable.

  7. THE MUSIC: This film’s music was made on the same computer, with a different application. The system let you compose, edit and arrange music graphically using the same display used for animation. It also let you enter music using a piano-like keyboard. Four voices of music could be synthesized in real time and could be recorded on a computer-controlled 1/2″ Ampex 4-track tape recorder. See the companion video, „The Music Machine“ to get a tour of the music system used. It was remarkable.

  8. THE MUSIC: This film’s music was made on the same computer, with a different application. The system let you compose, edit and arrange music graphically using the same display used for animation. It also let you enter music using a piano-like keyboard. Four voices of music could be synthesized in real time and could be recorded on a computer-controlled 1/2″ Ampex 4-track tape recorder. See the companion video, „The Music Machine“ to get a tour of the music system used. It was remarkable.

  9. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement. If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  10. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement. If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  11. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement. If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  12. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement. If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  13. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement.  If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  14. Early Interactive Animation: The Keyframe Animation system shown was hugely influential on modern systems, and won it’s designers, Marceli Wein and Nestor Burtnyk, an Academy Award for Scientific and Technical Achievement. If you want to see an even earlier animation system that does things that you still can’t today, see the video „GENESYS: An Interactive Computer-Mediated Animation System“, also on my YouTube channel.

  15. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  16. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  17. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  18. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  19. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  20. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  21. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  22. The computer was an SEL 840A Computer with and astonishing 8 kilowords (24k) of core memory! If you want to read a bit more about the computer and my first encounter with it, see the article that I wrote, „My Vision Isn’t My Vision: Making a Career Out of Getting Back to Where I Started“. Just do a search on that plus my name, „William Buxton“.

  23. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  24. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  25. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  26. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  27. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  28. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  29. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  30. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  31. Yes, this system started to be built in 1969 and the film shows the state in 1971. That is two years before PARC began work on the Alto. The Apple ][ was not launched until 1977, six years after this video was shot.

  32. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  33. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  34. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  35. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  36. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week.  It was as easy to learn and use as anything today.

  37. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  38. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  39. Actually, I walked in in 1971 never having seen a computer before, much less used one, and after 2 hours of showing me around, they left me alone to work for the rest of the week. It was as easy to learn and use as anything today.

  40. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  41. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  42. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  43. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  44. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  45. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  46. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  47. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  48. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  49. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  50. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  51. It was even more mind blowing for the artists using these systems. More often than not, however, those building these systems were not taken seriously by either the computer science or business communites. Those laying the foundations for computer music, graphics and animation were were largerly tolerated because they gave good demo that amused visitors (card readers and print-outs were the norm of the day), and there were enough resources going around so „serious“ work was not threatened.

  52. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  53. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  54. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  55. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  56. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  57. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  58. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  59. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  60. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  61. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  62. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  63. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  64. It looks that way. But in Pixar terms, for example, the person hovering was a „technical director“. The person „hovering“ was watching the animator so s to learn what did and didn’t work, as well as to see what needs were not met. Insights were used to improve the system. The animator’s needs were driving the agenda, in terms of content, and what code and hardware got developed – an early example of user-centered design. Animators were always free to work alone, but loved being listened to.

  65. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  66. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  67. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  68. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  69. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  70. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  71. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  72. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  73. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  74. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  75. Thanks for the good information! Do you think there exists an emulator for this computer for running this animation software? And what file format(s) could the animations be saved as?
    (Correct me if I’m somehow wrong on these questions)

  76. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  77. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  78. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  79. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  80. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  81. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  82. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  83. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  84. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  85. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

  86. A smart phone is is around 4300 times more powerful if i did the math right.
    (probably wrong but you get the big picture)
    Check Moore´s law Transistor count on Wikipedia a smartphone is somewhat equal to a regular PC from 2000-2003.

    The 1971 Computer is a closer match to a microchip in a HappyBirthday! card designed only for playing horrible music and after its pity use we just bin it. The same processing power was used to put the first man on the moon.

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